Sept. 27, 2002
The slots, they are a-changin'
By Steve Friess
Special for USA TODAY
RENO -- You win if Austin Powers crinkles his
nose and declares, "Oh, behave!" Or if that recipe for turkey
Spam dip wins the bake-off.
Austin Powers? Spam? Clearly, these are not
your grandmother's slot machines.
What they are is part of the slot-machine industry's
new gamble to reach out to two sets of younger players: baby
boomers raised on I Love Lucy and The Honeymooners and Gen Xers
weaned on MTV, flashy computer graphics and pop culture tie-ins
at fast-food restaurants. Slots, which account for 65% of casino
revenue a year in Nevada and more than 70% nationally, are in
the throes of an evolution aimed at supplementing -- without
supplanting -- its aging core audience: women over 55.
As a rule, younger gamblers prefer table games
and migrate to machines as they mature. But given the huge portion
of the casino take that comes from slots, casinos want more
of the next generation playing them now.
"There's a large number of recreational slot
players who are looking for something unique, something different,
something fun," says John Marz, senior vice president for Mandalay
Resort Group, owner of the Mandalay Bay, Luxor, Excalibur and
Circus Circus hotels on the Las Vegas Strip. "We need to tap
that."
That's where games with Hollywood themes and
innovative bonus rounds come in. A walk through a Las Vegas
casino today means an encounter with a litany of games with
familiar themes that didn't exist even five years ago, including
Spider-Man, The Mummy, Jeopardy!, Regis and Harley-Davidson.
"I grew up in arcades playing games like Pac-Man,
Missile Command and Space Invaders, so as an adult, the idea
of playing a spinning-reel slot game is as appealing as watching
the grass grow," says Jason Ader, a slot industry expert and
senior managing director with Bear, Stearns & Co.
"Slot machines today are starting to look a
whole lot more like a Sony PlayStation or Nintendo."
At the trend's forefront is International Game
Technology, or IGT, whose 1-million-square-foot complex on Prototype
Drive in Reno is the world's largest slot-machine laboratory
and factory. IGT, an insignificant force in the business 30
years ago, is the name behind the industry's most recent major
innovations, ballooning its U.S. market share to more than 70%.
In the early 1970s, its technologists irrevocably altered the
face of casinos -- and, in Nevada, supermarkets and bars, too
-- by inventing video poker. Then, in 1996, it introduced the
first themed slot machine, based on the TV game show Wheel of
Fortune.
Still, Wheel of Fortune -- and later slots
based on Elvis, Lifestyles of the Rich and Famous and Frank
Sinatra -- are popular because they remain firmly within the
comfort zones of the older, established slot players. They're
also perceived as boring themes for the younger demographics.
That's why IGT executive Joe Kaminkow became
so animated when he spotted a Spam booth at a New York trade
fair for brand licensing in 2000. The Spam folks thought he
was kidding when he insisted that a gambling game based on the
venerable canned luncheon meat would be a kick.
Instead, Kaminkow made a licensing deal, then
brought the concept back to IGT's lab, where an atmosphere of
creativity is fostered by free Slurpees in the break room and
pinball machines parked in the hallways. The game makes its
debut this fall, complete with a bonus round that asks players
to choose between a turkey, regular and smoke-flavored Spam
dish to prepare for a cook-off. They'll place first, second
or third and receive varying bonus winnings.
"Hopefully, these machines will intrigue our
current consumers enough to pick up an additional can of Spam
on their next shopping trip and potentially even some new brand
users," says Julie Craven, spokeswoman for Hormel, Spam's parent
company.
Spam probably will work, casino executives
say, but Austin Powers could be less of a sure bet in the long
run because younger audiences get bored quickly with their pop
icons. Case in point: A Survivor slot machine rolling off IGT's
assembly line already seems dated.
"Slot machines cost between $ 12,000 and $
15,000 each, so you're looking for it to pay itself off in about
five years," says Don Marrandino, president of music-themed
Hard Rock Hotel & Casino, which is unusual among Las Vegas resorts
because its average customer is under 40. "You have to be able
to look at it and say this game is going to do that."
Another concern: The hard-core slot players
might be confused and upset by graphics and bonus gimmicks.
They're used to rooting for three cherries or red, white and
blue 7's, not praying for an alignment of the ingredients to
a s'more.
"There is a delicate balance to strike between
the old and new," Marz says. "There is a group of serious slot
players who play the traditional slot machines because they
are familiar with them, they know how they play and they're
not as gimmicky as the others."
Older players also don't like rubbing elbows
with gamblers in their 20s and 30s, observers say.
"You can jolt an audience by marketing to a
much different new audience," says slot expert Jeffrey Compton,
vice president of Compton Dancer Consulting in Las Vegas. "The
older and younger audiences do not get along with each other.
Both of those audiences get turned off by the presence of one
another."
Casino executives say they're open to the new
ideas but typically hedge their bets by buying only a half-dozen
of any one theme. That's a mere handful considering that the
average Las Vegas Strip resort has more than 1,600 machines
on the floor.
The key to success in the slot industry is
to build a game that looks interesting enough to get the customer
there, Ader says. "And once you get them in front of machines,
it's got to be easy for them to play. That's the balance they're
trying to find."
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